I do not have a deep passion for Real Time Strategy games. I hate waiting for resources to mine themselves and I loathe waiting for building to come up, but it all changes when I tried, and subsequently fell in love with Starcraft 2, the campaign at least.
Every gamers should need no introduction to the long anticipated sequel of the Korean-loved Starcraft, which came out 12 years ago. This review will be solely on the campaign mode for I have yet to find people to lose to online. Doubters who have initially played the game and complained that not much has changed in Starcraft 2 which took 12 years to perfect except for the upgraded graphic and a few mechanic tweaks. For a casual gamers who just wants to play a good game, the campaign mode of Starcraft 2 is the perfect hobby you can pick up for around 20 hours, and more.
Liked
The lack of wait time - Starcraft 2 campaign often puts you in the thick of the action with important buildings and units already up and working. Unlike other RTS games, action is fast from the start and there is rarely time for you to rest and wait for your workers to pile up enough resources and slowly build up from scratch. With the long wait for resources and building buildings somewhat gone, I rarely have time to make coffee between buildings now.
The varied mission - The 20 over missions found in the campaign are varied. Each mission usually sent you to different place to do different thing to keep the game fresh. You hardly have to do the same ol thing like mine, wait, build, wait, train, wait, rush, die, train and wait again. The missions are rarely bored and most of the time fun and exciting.
The aptly timed introduction of units - Each mission will give you a new units to play around with and each unit introduced has its own specialty and uses. It keeps the momentum of the game at a good pace and a breath of fresh air each mission. It also will have you thinking just one mission so I can try out that unit. By the time you stop thinking that, you will have to go to work and sleep.
The RPG element - You will earn credits and technology points for each mission. The credits will be used to upgrade your units on various elements which includes attack style, defense points etc. The tech points, on the other hand, may allow you to build special units or buildings. Every upgrade is interesting and really adds the usefulness of each units. You will not have enough points for every units but you will definitely have enough for your favourite units. This upgrading thingy will also keep you up because you will want to try your unit out after upgrading and promise to play just one more mission. It does not work that way.
The Last Mission - I liked the finale and how it is planned out. I lost the first time. People have been laughing at me for that but the last mission is thick in action and require your outmost concentration, attention and wit and when you did win, its a great satisfaction, much better than................
The Action - The upgraded graphic really gives more sensation during the warring moment of the game. Each encounters with the enemies units is thick, exciting and powerful. For instance, the Battlecruiser's laser beam in Starcraft seems weak and lazy sounding but seems way more powerful in Starcraft 2. A battlecruisers' war in Starcraft 2 would wreck havoc across the screen unlike children playing laser pointers in Starcraft Uno. The action scenes in Starcraft 2 will lures action lovers.
Hated
The Ending - A lot of people liked the ending and really made them anticipate the planned expansion, The Heart of The Swarm but I find the ending lacklustre with too short a cutscene. It's a straight forward storyline with an DUH twist. I find it anti-climax to fight so long and defended through thick and thin against the Zerg to be treated to less than 10 minutes of awesome cutscenes. It's like eating a hot ice-cream after a great satisfying steak but its still a good fight.
It could have been longer - I loved the campaign and I wish it can be just a bit longer but I guess the novelty of new units and varied missions would have wore off by then.
There is still a tiny wait for minerals collection - Sometimes, I did wait, for a while but the waiting became considerably less when I upgraded my command center to produce 2 SCVs at once. After that, I just piled up the SCVs and the waiting never happened again. It's not so much of an issue but just to clear up that there is a bit of waiting found in Starcraft 2 if that ever is a problem to you.
The thought of not playing Terran in the expansion - I used to like Terran but they suck. Starcraft 2 made me love Terran, especially after the almighty upgrades and would not want to switch at all. Therefore, the thought of solely playing Zerg in the next expansion had made me scared, terrified. Please, let me shoot Zerg with marines and marauders in the coming campaign.
The Bottom Line
Starcraft 2 is a great game that everyone who claims to like gaming should play. The action is thick, the storyline is well told, though a bit linear with a short, unsatisfying ending, and the last mission is spot on. Each and every mission feels fresh and I have rarely felt bored during my 20 over hours of gameplay. The Bottom Line is chances are, you will like the campaign mode of Starcraft 2
People who should play the campaign mode
- Those who love RTS, RPG and even actions games.
- Those who likes space fantasy stories
- Those who likes ordering tough looking, gun wielding people around